Gamification and gamified elements have been a hot topic for the last year or two. However, too much of the conversation stays at the superficial level of how to make learning fun, without delving into the real reasons gamification works to…
As a result of a sharp rise in academic digitization programmes, booming enrolment in online higher education and the rapid adoption of self-paced e-learning, Africa has become the most dynamic e-learning market in the world – with Senegal in first…